Knights of the Old Republic was a pure Star Wars heroic adventure, where KOTOR 2 was a darker, more complex deconstruction of what Star Wars mythology means. (Not to mention general improvements in graphics, balance, and interface.) The key distinction tends to be that the original games are generalized, proof-of-concept, and the sequels are more specific and specialized, leaning into particular elements of the systems or settings to more fully examine them. Miracles do not exist: the shaman paid a heavy price to ensure that her forest continued to grow even in the midst of the Worldwound.In the history of story-focused RPGs, sequels are almost always more complicated and usually more interesting than the original games they follow. Otherwise the Sarkorians will move to other lands.ĭeep-Rooted Derangement Completed quest information If you let the shaman bind the abyss spirit, she will later use these animals to protect the settlement. Back to the cave and confront Soana again, then decide how to solve the situation.After you defeat Orso, you can pass a Lore(Nature) and a Perception check to find out its actually controlled by Soana.If Camellia is with you, she says, that you bring a Spirit Talker with you - but she reeks even more blood, than you! If Greybor is in your party, then he get interested about Orso, when he hear about the bear - he claims he didn't hunted for a long time.) If you already found the letter of Roan, Ulbrig will recognise the name. (If you have Ulbrig with you, Soana mentions, that he makes her remember Old Sarkoris, which is pleases her. The plague bear Orso will then appear and fight you. Find the shaman Soanba and confront her, after that, you can leave the cave.Inside the cave, you can find a letter indicate the the identity of the shaman lived here (it's in a box, which you need dig up first).You will find a giant plague bear named Orso in Wintersun, after the cut scene push forward to the northwest part of the map, there you can find a cave.She'll certainly have something to say when she learns how the encounter with the bear ended. The shaman woman Soana cherishes her forest above all else.Perhaps its lair holds the answer to the mystery. Only one animal is suspiciously sanguine: a giant bear that has been observing the Commander from the dense undergrowth. The animals in this forest have worked out how to survive in the Wound, but they have also lost their minds in the process.Perhaps traces of their magic have clung on just as stubbornly to this land, for the spirits that inhabited Sarkoris have not disappeared - unlike those who possessed the ability to speak to the spirits and direct them. Based on that, it is fair to say that the Sarkorians were a hardheaded, stubborn people. Right until he very end, the shamans hoped for the return of Aroden, who would save them from the Worldwound. It is no surprise that this ancient kingdom of shamans and warriors fell, leaving behind only ruins and half-remembered names of interest now only to historians. Since ancient times, mystics have believed that the barrier between the planes is at its thinnest in Sarkoris. Some quests are time-limited and some can only be completed with certain companions. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Deep-Rooted Derangement is a Quest in Pathfinder: Wrath of the Righteous.
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